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iPhone 10.1.1 Headers

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Viewing framework: ModelIO
 
DarwinHelper.h   
MDLAreaLight.h   
MDLCheckerboardTexture.h   
MDLColorSwatchTexture.h   
MDLInteractiveCameraController.h   
MDLLight.h   
MDLLightProbe.h   
MDLMaterial.h   
MDLMaterialProperty.h   
MDLMaterialPropertyConnection.h   
MDLMaterialPropertyGraph.h   
MDLMaterialPropertyNode.h   
MDLMesh.h   
MDLMeshBuffer.h   
MDLMeshBufferAllocator.h   
MDLMeshBufferAllocatorDefault.h   
MDLMeshBufferData.h   
MDLMeshBufferDataAllocator.h   
MDLMeshBufferMap.h   
MDLMeshBufferZone.h   
MDLMeshBufferZoneDefault.h   
MDLNamed.h   
MDLNoiseTexture.h   
MDLNormalMapTexture.h   
MDLObject.h   
MDLObjectContainer.h   
MDLObjectContainerComponent.h   
MDLPhotometricLight.h   
MDLPhysicallyPlausibleLight.h   
MDLPhysicallyPlausibleScatteringFunction.h   
MDLScatteringFunction.h   
MDLScene.h   
MDLSkyCubeTexture.h   
MDLStereoscopicCamera.h   
MDLSubmesh.h   
MDLSubmeshTopology.h   
MDLTexture.h   
MDLTextureFilter.h   
MDLTextureSampler.h   
MDLTransform.h   
MDLTransformComponent.h   
MDLURLTexture.h   
MDLVertexAttribute.h   
MDLVertexAttributeData.h   
MDLVertexBufferLayout.h   
MDLVertexDescriptor.h   
MDLVolumeGrid.h   
MDLVoxelArray.h   
ModelIO-Structs.h   
ModelIO.h   
NSCopying.h   
NSFastEnumeration.h   
_MDLProbeCluster.h