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Viewing file: LAUIPearlGlyphView.h   download   logify
LAUIPearlGlyphView was found in iOS 15.2.1, 14.4, 13.1.3, 12.1, 11.1.2, 11.0.1, 11.0
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/*
* This header is generated by classdump-dyld 1.0
* on Thursday, January 25, 2018 at 11:31:06 PM Eastern European Standard Time
* Operating System: Version 11.1.2 (Build 15B202)
* Image Source: /System/Library/PrivateFrameworks/LocalAuthenticationPrivateUI.framework/LocalAuthenticationPrivateUI
* classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos.
*/

#import <LocalAuthenticationPrivateUI/LocalAuthenticationPrivateUI-Structs.h>
#import <UIKit/UIView.h>
#import <libobjc.A.dylib/MTKViewDelegate.h>

@protocol LAUIPearlGlyphViewDelegate;
@class UIView, MTKView, CAMetalLayer, CAShapeLayer, LAUICubicBSplineRenderer, CALayer, UIColor, NSString;

@interface LAUIPearlGlyphView : UIView <MTKViewDelegate> {

double _maximumFramerate;
double _scale;
BOOL _delegateRespondsToWillRender;
UIView* _containerView;
MTKView* _metalView;
CAMetalLayer* _metalLayer;
BOOL _rendererPaused;
BOOL _inWindow;
unsigned long long _externalAnimationCount;
CGSize _boundsSize;
CGSize _drawableSize;
BOOL _contentLayerNeedsMaskUpdate;
CAShapeLayer* _contentLayerMask;
LAUICubicBSplineRenderer* _renderer;
BOOL _modelDirty;
BOOL _panning;
double _lastUpdateTime;
BOOL _animating;
unsigned long long _cornerID;
unordered_map<unsigned long, std::__1::array<LAUI_uniform_cubic_b_spline_renderer::spline_instance_state, 6>, std::__1::hash<unsigned long>, std::__1::equal_to<unsigned long>, std::__1::allocator<std::__1::pair<const unsigned long, std::__1::array<LAUI_uniform_cubic_b_spline_renderer::spline_instance_state, 6> > > >* _cornerStates;
set<unsigned long, std::__1::less<unsigned long>, std::__1::allocator<unsigned long> >* _duplicateCornerIdentifiers;
_ringPoint;
unsigned long long _eyeID;
unsigned long long _noseID;
unsigned long long _mouthID;
unordered_map<unsigned long, std::__1::unordered_map<unsigned long, std::__1::array<LAUI_uniform_cubic_b_spline_renderer::spline_instance_state, 3>, std::__1::hash<unsigned long>, std::__1::equal_to<unsigned long>, std::__1::allocator<std::__1::pair<const unsigned long, std::__1::array<LAUI_uniform_cubic_b_spline_renderer::spline_instance_state, 3> > > >, std::__1::hash<unsigned long>, std::__1::equal_to<unsigned long>, std::__1::allocator<std::__1::pair<const unsigned long, std::__1::unordered_map<unsigned long, std::__1::array<LAUI_uniform_cubic_b_spline_renderer::spline_instance_state, 3>, std::__1::hash<unsigned long>, std::__1::equal_to<unsigned long>, std::__1::allocator<std::__1::pair<const unsigned long, std::__1::array<LAUI_uniform_cubic_b_spline_renderer::spline_instance_state, 3> > > > > > >* _faceStates;
double4x4 _cameraTransform;
map<unsigned long, std::__1::set<unsigned long, std::__1::less<unsigned long>, std::__1::allocator<unsigned long> >, std::__1::less<unsigned long>, std::__1::allocator<std::__1::pair<const unsigned long, std::__1::set<unsigned long, std::__1::less<unsigned long>, std::__1::allocator<unsigned long> > > > >* _rendererIdentifiers;
global_state _normalRenderState;
global_state _blurredRenderState;
_idleColor;
_defaultColor;
_oscillatingColor;
_successColor;
_processingColor;
_finishedColor;
BOOL _finishedColorOverridden;
BOOL _reduceBlur;
long long _priorState;
BOOL _changingState;
BOOL _stateChangeAnimated;
unsigned long long _stateChangeCounter;
vector<void ()(bool), std::__1::allocator<void ()(bool)> >* _completionHandlers;
CGColorSpaceRef _colorSpace;
BOOL _hideFace;
BOOL _paused;
BOOL _feedbackEnabled;
long long _style;
long long _state;
CALayer* _contentLayer;
id<LAUIPearlGlyphViewDelegate> _delegate;
}
@property (nonatomic,readonly) long long style; //@synthesize style=_style - In the implementation block
@property (nonatomic,readonly) UIColor * finishedColor;
@property (nonatomic,readonly) BOOL hideFace; //@synthesize hideFace=_hideFace - In the implementation block
@property (nonatomic,readonly) long long state; //@synthesize state=_state - In the implementation block
@property (assign,getter=isPaused,nonatomic) BOOL paused; //@synthesize paused=_paused - In the implementation block
@property (assign,nonatomic) BOOL feedbackEnabled; //@synthesize feedbackEnabled=_feedbackEnabled - In the implementation block
@property (nonatomic,readonly) CALayer * contentLayer; //@synthesize contentLayer=_contentLayer - In the implementation block
@property (assign,nonatomic,__weak) id<LAUIPearlGlyphViewDelegate> delegate; //@synthesize delegate=_delegate - In the implementation block
@property (assign,getter=isWireframeEnabled,nonatomic) BOOL wireframeEnabled;
@property (assign,nonatomic) double4x4 modelTransform;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (copy,readonly) NSString * description;
@property (copy,readonly) NSString * debugDescription;
-(id)init;
-(id)initWithFrame:(CGRect)arg1 ;
-(void)layoutSubviews;
-(id<LAUIPearlGlyphViewDelegate>)delegate;
-(void)setDelegate:(id<LAUIPearlGlyphViewDelegate>)arg1 ;
-(void)dealloc;
-(void)didMoveToWindow;
-(long long)state;
-(void)applicationDidBecomeActive:(id)arg1 ;
-(long long)style;
-(void)setPaused:(BOOL)arg1 ;
-(id)initWithStyle:(long long)arg1 ;
-(void)setStyle:(long long)arg1 animated:(BOOL)arg2 ;
-(BOOL)isPaused;
-(BOOL)feedbackEnabled;
-(void)setFinishedColor:(id)arg1 animated:(BOOL)arg2 ;
-(void)setState:(long long)arg1 animated:(BOOL)arg2 withCompletion:(/*^block*/id)arg3 ;
-(void)drawInMTKView:(id)arg1 ;
-(void)mtkView:(id)arg1 drawableSizeWillChange:(CGSize)arg2 ;
-(double4x4)modelTransform;
-(void)setState:(long long)arg1 animated:(BOOL)arg2 ;
-(CALayer *)contentLayer;
-(void)_applyStyle;
-(BOOL)isWireframeEnabled;
-(void)setWireframeEnabled:(BOOL)arg1 ;
-(void)setModelTransform:(double4x4)arg1 ;
-(void)reduceTransparencyDidChange:(id)arg1 ;
-(void)reduceMotionDidChange:(id)arg1 ;
-(void)_createStates;
-(void)_applyBlurRadius;
-(void)_applyStateAnimated:(BOOL)arg1 ;
-(2)_extractColorVectorFromColor:(id)arg1 ;
-(void)_updateRendererPaused:(BOOL)arg1 ;
-(void)_executeCompletionHandlers:(BOOL)arg1 ;
-(void)_updateReduceBlurState;
-(void)purgeBuffers;
-(UIColor *)finishedColor;
-(void)setHideFace:(BOOL)arg1 animated:(BOOL)arg2 ;
-(void)beginExternalAnimation;
-(void)endExternalAnimation;
-(BOOL)hideFace;
-(void)setFeedbackEnabled:(BOOL)arg1 ;
@end
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